This post is part of the showcase series of mixed-reality and location-based game projects that Gbanga has realized over the last 4 years.
Did you know that Gbanga has released several successful games before Gbanga Famiglia. With more than 4 years experience in the location-based gaming market, Gbanga has developed some special titles including the edutainment game, Gbanga Zooh; the public-transport race game, Catch Mr. X; and a location-based advent calendar titled, Gbanga Santa.
E-Tourism with Gbanga Ballenberg
Gbanga set up a mixed-reality scavenger hunt for 100 IMI University Centre students at open-air museum Ballenberg.
Starting at a specific location in open air museum, students had to solve a series of riddles to progress through the quest. Riddles were scattered at a various GPS locations and as soon as players walked nearby, they would receive a riddle via Gbanga running on their mobile phone. The solution to the riddle would then be solved by exploring the surrounding area. For example, one answer was to be found inscribed on a metal plate hung on a wall. After typing-in the correct answer, the player automatically received a hint on where to go next.
Once completing the quest, students had visited Ballenberg’s major highlights and gathered interesting historical information about the buildings in the park in an easy accessible, immersive and entertaining way.
“For the project in Ballenberg we have chosen Gbanga as our partner since they ideally fit our needs in combining education, entertainment and tourism on one platform” says Lukas Ritzel, Lecturer at IMI University Centre
Open-air museum visitors using Gbanga Ballenberg, the e-tourism game
Mobile phone as an entertaining and involving source of information in tourism
“Our students love technology and we see it as our responsibility to support that. Since we train our students for management positions it is key to observe and recognize future trends and include them in the schedule. Augmented reality and location-based services will shape the information supply for tourists. For the project in Ballenberg we have chosen Gbanga as our partner since they ideally fit our needs in combining education, entertainment and tourism on one platform. The event in Ballenberg gave proof and added value to the theme park through digital accessible location based information,” says Lukas Ritzel, Lecturer at IMI University Centre, TEDx Speaker and Affiliate Professor at Grenoble Graduate School of Business.
Educational and entertainment
The students stated that this form of edutainment delivered in a fun and sustainable way the historical information about the open-air museum and added value to visiting it. This kind of scavenger hunt can be easily applied to any place in the world to transfer information in an entertaining way. It is a supplementary offer for points of interest to attract visitors who would like to make their trips even more engaging and fun.
Gbanga is the cutting-edge game studio delivering location-based games in Switzerland and around the world since 2007. Besides releasing its own games, Gbanga investigates new technologies together with innovative partners.
||IMI University Center, Lucerne
||E-Tourism, serious gaming
|Concept and Creation:
||iPhone, Symbian, Java Mobile Edition (J2ME)
For more showcases, visit gbanga.com/showcases.