Gbanga
  • You should
    Play
  • For your
    Business
  • In the
    Press
  • Get
    Help
  • Learn
    More

Gbanga blog

  • Follow @Gbanga
  • What is Gbanga?

    Gbanga is the game where you walk in the real world to play mixed-reality quests and score virtual points.

    Available on App Store

    Beta-test on Android

  • About this blog

    The Gbanga blog is Swiss-based game studio Gbanga's news channel about exciting quests, hints and cheats; basically everything to make you more successful in the mixed-reality game Gbanga.

    It is also the place where the Gbanga staff is reasoning about location-based gaming, gamification of life beyond check-ins and other interesting stuff that happens around our work.
  • Gbanga on social media

    Become Gbanga fan on Facebook Follow Gbanga on Twitter Follow Gbanga on Pinterest Watch Gbanga on YouTube Watch Gbanga on Vimeo Check out Gbanga pictures on Flickr Join Gbanga on LinkedIn Visit Gbanga Headquarters in Zurich on foursquare Visit HQ@gbanga on Gowalla
  • Recent Posts

    • Playful design for startups, the media industry and healthcare
    • In-app advertising: the next big thing in gaming
    • The New Gbanga Famiglia is filled with awesome improvements!
    • Gbanga launches new iOS game «Animals: Redd»
    • (UPDATED) The Gbanga Halloween Challenge
    • The New Gbanga Promo Quest Brochure
    • Gbanga at INNOVATE! Broadband World Forum 2012
  • Categories

    • buzz
    • everything else
    • gameplay
    • geek talk
    • location-based
    • nomination
    • post
    • status
  • Authors

    • Agustin
    • Chris
    • Markus
    • Matthias
    • Rafael
    • Robin
    • Zlatko
  • Tags

    art augmented reality casual gaming conference e-tourism Easter famiglia fans game game art game design gameplay gamification Gbanga Gbanga Famiglia GTA how-to infographic inspiration interview location-based gaming mafia dog marketing Meetup minecraft new audiences new famiglia new item news phonebooth pixel art player press promo retro games schweiz showcases side-quest start-ups startup swiss game team member tools update weekly doodle

Tagged: html5 RSS

  • Rafael 14:39 on May 23, 2012 Permalink | Reply
    Tags: android ( 2 ), beta-testers, html5, marketing ( 19 ), new audiences ( 39 ), promo ( 39 )   

    Call for Gbanga Android beta-tester 

    We’re excited to announce that the Android app is nearly ready, and that we have a few special openings for early beta game testers. We’d like to invite you to take part and help us make the app the best it can be!

    Gbanga Virtually Everywhere

    Gbanga Virtually Everywhere

    Have you got an Android device? If the answer is “YES”, just fill out the form and tell us why would you like to become a Gbanga for Android beta-tester! Players with the best answers will receive early access before the official release of the app!

    Please be aware that being a beta tester involves providing us with regular feedback relating to technical bugs and usability issues.

     

    Reply Cancel reply

    Required fields are marked *

    *

    *

    Loading...

  • Matthias 15:12 on November 8, 2011 Permalink | Reply
    Tags: development, html5, standards ( 2 ), technology, web ( 2 ), web app   

    HTML5 and the future of mobile Apps 

    The folks over at netzwertig.com invited me to write about HTML5 and the potential in mobile gaming through web apps. It is written in German. However, here is an English translation of the intro, the section headers and the conclusion.

    Photo: Flickr/adactio, CC-Lizenz

    Photo: Flickr/adactio, CC-Lizenz

    HTML5 and the future of mobile Apps

    Mobile Apps have become ubiquitous topic: as a tool for the advertising industry and even as a subject in daily talks at the lunch table. Until today, mobile apps are laborious to produce and tedious to maintain and to operate. The HTML5 standard might improve the situation soon.

    Sections:

    • Apple promotes the usage of HTML5 since the launch of the first iPhone model
    • What is HTML5 capable of doing?
    • How is HTML5 comparable with Flash and Silverlight?
    • Cross-platform alternatives: Air, Unity, PhoneGap, Appcelerator
    • The hybrid approach makes a mark
    • How comfortable are the HTML5 development tools?
    • The power of money dominates the trends in the mobile apps industry
    • How is the performance and usability of HTML5 web apps?
    • Examples from the practice

    Conclusion

    It is time that every professional mobile app developer investigates HTML5 to have hands-on experiences in developing and benchmarking HTML5 web apps. The development time is significantly shorter than for native apps and the usage speed is acceptable for most applications. For successful development of HTML5 app, one should evaluate in advance whether the necessary features are supported on the target platforms. You also have to make a smart decision with your monetization strategy.

    Read the original post in German here. You can also read the automated Google translation here.

     
  • Matthias 09:39 on December 31, 2010 Permalink | Reply
    Tags: augmented reality ( 10 ), check-ins, e-tourism ( 8 ), gamification ( 25 ), html5, location-based gaming ( 67 ), nominations ( 2 )   

    What we loved in 2010 – what we’re looking forward to in 2011 

    2010 was an exciting year for us at Gbanga: We have published our Gbanga app for the iPhone, introduced Gbanga Famiglia, our first globally available quest running on the Gbanga platform where you compete against other Mafiosos over real-world establishments. Our world-wide user base is constantly growing with 10% weekly growth. Last week, we also have sold our first virtual goods, “Police Megaphones” and “Street-cred Speakers” that help players in succeeding in Gbanga Famiglia. For the advent calendar game Gbanga Nokia Xmas, our players have collected 16’530 phones in only 24 days! And as the first game in the world, we introduced location-based coupons in a game (currently only in Germany in collaboration with COUPIES).

    Quests/events

    For IMI Lucerne, we have created an e-tourism game tour through the open-air museum Ballenberg. We have hosted an incredible number of events this year: Smart Urban Stage, IBM Smarter Cities and i-days in Lucerne.

    Nominations

    Gbanga made it to the finals of the Samsung Bada Developers Challenge and we won a cash prize and a device. Further, our work was nominated in the category “Best Real World Game” for the IMGA International Mobile Game Award, was on the Shortlist of the Best of Swiss Web Award (BoSW), was among the Business Idea 2010 by Internet World Business and nominated as “Newcomer” for the Swiss ICT Award.

    Location, location, location, … games

    We were intrigued by the rise of check-ins (even Facebook participates in the war with Facebook Places) and not too surprised by the check-in fatigue. Check.in and ChatSq are great web-based solutions. Location-based gaming beyond check-ins also became relevant this year: a good example for this is the LBS Mini Getaway campaign in Stockholm and Coke’s TRON LiveCycle. After social gaming, we’re happy to see mobile gaming becoming a huge business: we were addicts of Angry Birds, Fruit Ninja and Cut the Rope.

    Strong Switzerland

    We’re delighted that the Swiss game developers are now backed by the amazing GameCulture programme hosted by the Fedral Art Council ProHelvetia. It’s also nice to see the success of the Orbital app and the innovative fund-raising game Amazivision by our friends at bitforge and the premiere of the new Swiss game studio Games2Be.

    Old industry back

    We’re happy that the “old game industry” is back: Call of Duty: Black Ops set  a new entertainment selling record across all media. The Move and Kinect have been released; indicating that players are willing to move physically. And we congratulate the Marcus Persson to his insane success with the sandbox game Minecraft. We’re curious what Marcus’ new studio will ship in 2011. Also, we like the new approach to place a real story plot into a game like Heavy Rain did.

    Some “Unwort”s in this year

    We have learned a bunch of new words this year: Robert Scoble reported about the new term geo fences which is nothing else than a cell switch in Gbanga. Magazines, blogs and even wikis turned crazy about the idea of turning everything into a game: it’s called gamification, now, again. It describes the use of game play mechanics for non-game applications. The Email Game is a great example of gamification. Twitter Art (or TwArt?) describes tweets that use characters to visualize images. It does not work on all browsers and mobiles thou. We’ll post how to do Twitter Art (and line breaks in Twitter feeds) soon in this blog.

    Other great stuff

    We also were excited about meaning-free lyrics like in Duck Sauce’s Barbra Streisand, impressed by the big bass power of the X-mini.

    Looking forward to 2011

    Besides an all-new Gbanga website (which this blog is part of), a mobile web version, we’re going to add incredible virtual goods and introduce exciting weekly side-quests in 2011.

    We’re impressed by the reappearance of the browser war (this time on mobile) and hope HTML5 will solve it. We’re looking forward to the GDC 2011 in San Francisco where Gbanga is present at Swiss game booth #731. We believe in the ongoing crowd sourcing hype, especially in c-crowd.com.

    It’s awesome, all the Xmas and New Years greeting cards, we have received from our start-up friends and beloved clients. Thanks to Comerge, Doodle, Memonic, Nothing, GIANTS, Tektrooop, VZ, youngculture, AdNovum, IFS Rapperswil, FHNW. See below:

    Xmas and New Year's greeting cards at Gbanga office

    Happy New Year!

     

Proudly powered by WordPress. P2 theme by Automattic.

c
compose new post
j
next post/next comment
k
previous post/previous comment
r
reply
e
edit
o
show/hide comments
t
go to top
l
go to login
h
show/hide help
esc
cancel